Types of Projection in Computer Graphics
Projection in Computer Graphics
Projection is a technique which is used to transform a 3D object into a 2D plane. It is defined as the mapping or transformation of the object in a view plane. The view plane is displayed surface.
Types of Projection
In Computer Graphics, there are mainly two types of projection, these are:
1. Parallel Projection
2. Perspective Projection
Parallel Projection
When the centre of projection situates at an infinite distance such that the projectors are parallel to each other. These type of projection says Parallel Projection.
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i. Orthographic Projection
ii. Oblique Projection
Orthographic Projection
It occurs when the direction of projection is perpendicular in which the direction of projection isn’t parallel to any of the three principal axes.
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Oblique Projection
When the angle between the projectors and the plane of projection isn’t equal to 90 then the projection says oblique projection.
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i. Cavalier Projection
ii. Cabinet Projection
Cavalier Projection
The direction of projection choose that there is no foreshortening of lines perpendicular to the plane of projection.
Cabinet Projection
The direction of projection choose that the lines are perpendicular to the plane of projection is foreshortened by half their lengths.
Perspective Projection
A Perspective Projection of a 3D object, we transform points along projection lines which are not parallel to each other and coverage to meet at a finite point. It says Projection Reference Point or Center of Projection.
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