Types of Projection in Computer Graphics
Projection in Computer Graphics:
Projection is a technique which is used to transform a 3D object into a 2D plane. It is defined as the mapping or transformation of the object in a view plane. The view plane is displayed surface.
Types of Projection:
In Computer Graphics, there are mainly two types of projection, these are:
1. Parallel Projection
2. Perspective Projection
Parallel Projection:
When the centre of projection situates at an infinite distance such that the projectors are parallel to each other. These type of projection says Parallel Projection.
In Parallel Projection, the image points are found at the intersection of the view plane with parallel projectors drawn from the object points in a fixed direction. The two basic types of parallel projection are:
i. Orthographic Projection
ii. Oblique Projection
Orthographic Projection:
It occurs when the direction of projection is perpendicular in which the direction of projection isn’t parallel to any of the three principal axes.
Oblique Projection:
When the angle between the projectors and the plane of projection isn’t equal to 90 then the projection says oblique projection.
There are two types of oblique projection, these are:
i. Cavalier Projection
ii. Cabinet Projection
Cavalier Projection:
The direction of projection choose that there is no foreshortening of lines perpendicular to the plane of projection.
Cabinet Projection:
The direction of projection choose that the lines are perpendicular to the plane of projection is foreshortened by half their lengths.
Perspective Projection:
A Perspective Projection of a 3D object, we transform points along projection lines which are not parallel to each other and coverage to meet at a finite point. It says Projection Reference Point or Center of Projection.