Architecture of Raster and Random Scan Display Devices
Raster Scan Display:
Raster Scan Display basically employs a Cathode Ray Tube (CRT) or an LCD panel for display. The CRT works just like the picture tube of a television set. Raster Scan Display viewing surface is coated with a layer of arrayed phosphor dots. At the back of the CRT is a set of electron guns (cathodes) that produce a controlled stream of electrons that is called electron beam. The phosphor material emits light when struck by these high-energy electrons.
The frequency and intensity of the light emitted depends on the type of phosphor material used and the energy of the electrons. To produce a picture on the screen, these directed electron beams start at the top of the screen and scan rapidly from left to right along the row of phosphor dots. They return to the leftmost position one line down and scan again, and repeat this to cover the entire screen. The return of the beam direction to the leftmost position one line down that is called Horizontal Retrace.
Random Scan Display:
In Random Scan Display, the electron beam is directed straightway to the particular points of the screen where the image is to be produced. Random Scan Display generates the image by drawing a set of random straight lines much in the same way one might move a pencil over a piece of paper to draw an image – drawing strokes from one point to another, one line at a time. this is why this technique is also referred to as Vector Scan Display.
No bit planes are containing mapped pixel values in the vector systems. Instead of the Display Buffer memory stores a set of line-drawing commands along with endpoint coordinates in a display list or display program created by a graphics package. The display processing unit (DPU) executes each command during every refresh cycle and feeds the vector generator with digital x, y, Δx, Δy values.
The vector generator converts the digital signals into an equivalent analogue deflection voltage. This causes the electron beam to move to the start point or from the start point to the endpoint of a line or vector. Thus the beam sweep does not follow any fixed pattern. The direction is arbitrary as dictated by the display commands. When the beam focus must be moved from the end of one stroke to the beginning of the other, the beam intensity is set to 0.
To maintain a stable image, the electron beam must sweep the entire surface of the screen and then return to redraw it several times per second. This process is called Refreshing. Refresh Rate is the number of times per second that the screen is refreshed. It is measured in Hertz (Hz).
Interlacing is a technique of improving the picture quality of a video signal without consuming extra bandwidth. In this technique, each frame is displayed in the passes, In the first pass, the beam sweeps across every other scan line from top to bottom. In the second pass, the beam sweeps out the remaining scan lines.
The Aspect Ratio is the ratio of the number of X pixels to the number of Y pixels. The standard aspect ratio for PCs is 4:3. Some common resolutions, the respective number of pixels and standard aspect ratio are given below:
|Resolution||Number of Pixels||Aspect Ratio|
1. Display Devices in Graphics
2. Architecture of Raster and Random Scan Display Devices
3. List of Input Devices of Computer
4. Types of Output Devices in Computer
5. Different Types of Printers and Their Functions
6. Pixel and Resolution in Graphics
7. Digital Differential Analyzer (DDA) Algorithm
8. Bresenham’s Line Algorithm
9. Bresenham’s Circle Drawing Algorithm
10. Difference Between DDA and Bresenham’s Line Algorithm
11. MidPoint Circle Drawing Algorithm
12. Anti-Aliasing in Graphics
13. Filtering in Computer Graphics
14. 2D Transformation in Computer Graphics Solved Examples
15. Reflection in Computer Graphics
16. 3D Transformation in Computer Graphics
17. Types of Projection in Computer Graphics
18. Isometric Projection in Computer Graphics