Pixel and Resolution in Computer Graphics
Each screen point is referred to as Pixel or Pel. A pixel may be defined as the smallest size object or colour spot that can be displayed on a monitor.
An image is displayed on the monitor is made up of thousands of these small pixels. The closely spaced pixels divide the image area into a compact and uniform two-dimensional grid of pixel lines and columns. Each pixel has a particular colour and brightness value. Though the size of a pixel depends mostly on the size of the electron beam within the CRT, they are too fine and close to each other to be perceptible by the human eye.
The number of horizontal and vertical pixels on a display screen is called Resolution. There are two types of resolution exists in Computer Graphics:
1. Image Resolution
2. Screen Resolution
Image Resolution refers to the pixel spacing the distance from one pixel to the next pixel. In other words, the resolution of an image is the total number of pixels along with the entire height and width of the image.
Example : A full-screen image with resolution 800×600 dpi means that there are 800 columns of dot pixels per inch and each column comprising 600 dot pixels per inch.
A total of 800×600 = 48000 dot pixels in sq. inches image area.
Screen resolution is the number of pixels a screen, both horizontally and vertically. So, a screen that has a resolution of 3840 x 2160 (It is also known as 4k UHD), it can display 2160 pixels vertically, and 3840 pixels horizontally.
The Aspect Ratio is the ratio of the number of X pixels to the number of Y pixels. The standard aspect ratio for PCs is 4:3. Some common resolutions, the respective number of pixels and standard aspect ratio are given below:
|Resolution||Number of Pixels||Aspect Ratio|
1. Display Devices in Graphics
2. Architecture of Raster and Random Scan Display Devices
3. List of Input Devices of Computer
4. Types of Output Devices in Computer
5. Different Types of Printers and Their Functions
6. Pixel and Resolution in Graphics
7. Digital Differential Analyzer (DDA) Algorithm
8. Bresenham’s Line Algorithm
9. Bresenham’s Circle Drawing Algorithm
10. Difference Between DDA and Bresenham’s Line Algorithm
11. MidPoint Circle Drawing Algorithm
12. Anti-Aliasing in Graphics
13. Filtering in Computer Graphics
14. 2D Transformation in Computer Graphics Solved Examples