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Computer Science Tutorials
import java.awt.*; import java.applet.*; public class Loop extends Applet { public void paint(Graphics g) { for(int i=0; i<=4; i++) { if(i%2)==0) g.drawOval(120, i*60+10, 50, 50); else g.fillOval(120, 1*60+10, 50, 50); } } }