Java Program to Draw a Flower
import java.awt.*; import javax.swing.*; public class Draw_Flower extends JPanel { public static void main(String[] args) { JFrame frame = new JFrame("Flower"); frame.setSize(500, 500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel flower = new Flower(); flower.setBackground(Color.white); frame.add(flower); frame.setVisible(true); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; g2.setStroke( new BasicStroke(10, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); g2.setColor(new Color(0, 128, 0)); g2.drawLine(toScreenX(100), toScreenY(190), toScreenX(100), toScreenY(70)); g2.setColor(new Color(255, 165, 0)); g2.fillOval(toScreenX(75), toScreenY(45), toScreenX(50), toScreenY(50)); int petalWidth = toScreenX(20); int petalHeight = toScreenY(20); g2.setColor(new Color(255, 192, 203)); g2.fillOval(toScreenX(90), toScreenY(35), petalWidth, petalHeight); g2.fillOval(toScreenX(90), toScreenY(85), petalWidth, petalHeight); g2.fillOval(toScreenX(64), toScreenY(60), petalWidth, petalHeight); g2.fillOval(toScreenX(115), toScreenY(60), petalWidth, petalHeight); g2.fillOval(toScreenX(108), toScreenY(78), petalWidth, petalHeight); g2.fillOval(toScreenX(108), toScreenY(42), petalWidth, petalHeight); g2.fillOval(toScreenX(72), toScreenY(78), petalWidth, petalHeight); g2.fillOval(toScreenX(72), toScreenY(42), petalWidth, petalHeight); } private int toScreenX(int x) { return Math.round(x * getWidth() / 200f); } private int toScreenY(int y) { return Math.round(y * getHeight() / 200f); } }
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